Itīs finish. This was my first serious project in ZBrush. It took me for a while to finish it.
My workflow is kinda standard when it comes to character modeling. First the basemesh in 3ds max, then exporting it to ZBrush for detail sculting. Texturing was done in ZBrush and with the help of Photoshop I was able to create a very interesting looking textures. Rendering was done in ZBrush with BPR and SSS materials. Color correction was made in After Effects using plug-ins like Magic Bullet looks, Video Copilot Optical Flares.
My referenses were Rage characters and native american hunters. This was a very learnful experience and a good first look about digital sculpting in general.